Hades Review – The Long, Hard Road Out of Hell (2024)

The reason to keep coming back to Hades isn't just the thrills you'll get battling through hell, but the characters and stories you learn about along the way.

By Suriel Vazquez on

The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending. But while I was definitely a little too proud of putting together a set of abilities and perks that shredded the boss after they wrecked me just a few tries ago, that wasn't why I felt tears welling up. I'd gotten so caught up in the story of my character, Zagreus, and the heroes, villains, and gods that had helped him get here that I was elated to have finally gotten him to the end of his journey. What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.

That Hades' narrative is so entwined with its combat is nothing new for the developers at Supergiant Games, who've established themselves as masters of putting your actions in sync with the stories they tell. In a roguelike such as Hades, it means playing as Zagreus, a god of rebirth. Tired of living under his father Hades' thumb and seeking answers about where he comes from, he sets out to escape to the world of the living, battling various undead monsters, living creatures, and mythological figures on his way out.

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Now Playing: Hades Review

Your godliness justifies the endless runs through the depths of the underworld, since dying and coming back to life is par for the course in Greek myth. One of the best parts of Hades, in fact, is returning to the House of Hades time and again after you die. It's not just a pit stop on the way to the next run--it's the centerpiece Hades hinges on. There, figures such as Achilles, Hypnos, and Nyx console you after your deaths, praise you for making progress, and confide in you about one another. You chat with them, undertake side quests, and exchange gifts to deepen your relationships. Eventually, they become vital allies on your quest, even if they're not in the thick of combat with you.

These interactions, as much as the precise combat, are the reason I kept coming back to Hades; while I was skeptical about how the roguelike structure would meld with Supergiant Games' focus on characters and stories, they've written and voiced reams of dialogue and lore, and almost all of it is delivered with vigor and is intriguing enough to pore over between your treks through hell.

When you finally decide to take another stab at escaping, runs are broken up into a few different worlds, each made up of several randomly ordered chambers. Hades' combat builds on Bastion's tight, isometric fights and infuses them with the endlessly repeatable appeal of random buffs, modifiers, random enemy layouts, currencies, and progression that slowly turn the seemingly impossible task of reaching the surface into something manageable.

Combat is quick and reactive, letting you chain attacks into dashes, dashes into special moves, and so on as you learn how to whittle enemy shields, avoid traps, and work over bosses. Each of the six weapons you can equip pushes you to play differently, and weapon-specific modifiers nudge you towards using different parts of your toolset; you might be comfortable poking enemies from afar with the Varatha spear, for example, but with a boon from Daedalus that triples the damage of your dash attack, you're going to want to close the distance and juke constantly. That, and how buffs interact in myriad surprising and effective ways, means I'm still not tired of making these runs, dozens of hours later. In more crowded fights, the Switch's smaller screen makes text and combat readability an issue, as these chambers are large enough to lose details (and runs). Other than that, though, combat is an outstanding mix of random variables and consistent action.

And even as you're contemplating whether you want your spear to deal bonus critical damage or imbue your dash with a deflecting shield, tantalizing narrative threads seep through. Most buffs, called boons, are tied to individual gods; if you want that deflect, you're going to have to ask Athena for it, while Artemis is in charge of critical damage. These short exchanges give each god a distinct personality and reflect your actions and progress; you also occasionally catch clues about a potential side quest or plot thread that ties into the larger narrative. I liked Athena, Artemis, and Dionysus not just because their boons were consistently useful, but because I took to Athena's austere will, Artemis' prickly reclusiveness, and Dionysus' laid-back flirtiness.

Gallery

These conversations are more than narrative icing; you can give the gods gifts and build your relationships with them, too. Occasionally, you'll run into rooms where you can score two boons, but only after choosing one god and facing the wrath of the one you scorned as you fight off another round of enemies. Or, if you happen to end up with both that deflective dash and some critical damage, like I did, Athena and Artemis might have a quick chat with each other, then offer you a Duo boon that grants bonus critical damage to projectiles you deflect. As you progress through hell, you'll start seeing those boons used against you, which itself says something; for as much as the gods pay lip service to want to meet them on Olympus when offering boons, your journey to escape torment is little more than a spectacle to them, a game to watch and manipulate from the sidelines.

Does that thread lead anywhere? It's hard to say because Hades unfurls so many other threads like this that tie its characters, your actions, and the world together into one cohesive, powerful whole that takes time to unravel. Eventually, you meet characters that sprinkle interesting bonuses into your runs while simultaneously launching new side stories back in the House of Hades, and even bosses change over the course of multiple runs. Supergiant has managed to turn the roguelike, a genre not usually known for riveting plots, into a compelling vehicle for storytelling.

Supergiant has managed to turn the roguelike, a genre not usually known for riveting plots, into a compelling vehicle for storytelling.

The random nature of the genre does mean the kind of climactic moments that define traditional stories are hard to come by, but I loved that. Rather than face an imposing boss, learning about a new twist of fate, and then moving on to the next act, you have hundreds of conversations with your family, roommates, and enemies about whatever comes to mind. This is where Hades' bid to tell its story differently pays off, as playing it eventually feels like living in a crowded home for months, one where arcs happen, but nothing truly "ends." It's the kind of story that makes small moments more significant. After being chided by Hades with a dismissive "Back again?" having failed to kill a boss, then listening to everyone around simply wring their hands about the lord of the dead, I understood why Zagreus would want to leave the shadow of his overbearing, distant father. That convergence between player and character motivation is a powerful feeling, and it's what Supergiant delivers so brilliantly.

That long-tail approach to worldbuilding may not work for everyone; before I played Hades, I didn't see myself as someone who'd continue to play a roguelike after beating it. But I wanted to keep learning more about these characters and this underworld enough to keep coming back. That, along with a robust postgame that alters every weapon and boss, lets you make the game even harder for more rewards, and offers even more reasons to play an already entrancing mix of RPG and action combat, has absolutely hooked me. When I'm not playing Hades, I'm thinking about how cool it'd be to build the Exagryph machine gun with lighting boons combo that got me that first victorious run, but also throw some critical damage on top of that.

I'm also thinking about how much I still have left to learn about Hades, both the character and the game, even dozens of hours in. Like in the Greek myths Hades takes inspiration from, endings aren't tidy, and they're almost never final. They're protracted, often unsatisfying, and are hard to find real closure in, and the fact that Hades understands this is its greatest strength. I'm sure there's a point where, after running through hell enough times, I'll have seen all Hades has to offer, both in its clever and endless fights and its many alluring characters, intimate moments, and rewarding quests. The story does end. But what matters so much more are all the moments between the start and end of a story, and the people who help us see those climactic moments but also stick with us between them. They're the reason we keep trying, and the reason we keep coming back.

Xbox Series X|S And PlayStation 5 Performance

Hades is every bit the challenging and heartfelt journey that it's been on Nintendo Switch and PC, with the release on Xbox Series S|X, PS5, Xbox One, and PS4 providing more options for how to play one of 2020's best games. If you are returning from several hours on another platform, you might be disappointed that Hades doesn't support the same cross-save functionality that it does between PC and Nintendo Switch. So, whether you're a new player or a veteran, you will be starting your escape from the underworld from scratch.

What is noticeably better with this release, especially if you've only played the Nintendo Switch version, is the overall clarity of the action. Hades on the Nintendo Switch ran beautifully but suffered from small text issues when played in handheld mode and looked quite soft when docked to a much larger display, such as a 4K TV. With Hades on current-generation consoles, 4K is the target, bringing a new layer of crispness and clarity to both the action and all the biomes it takes place in. The frame rate is rock solid too, never wavering from its 60fps target in a noticeable way. Combat sings with this fluidity, with the added definition letting you make out every detail, whether it's an enemy's attack or the bubbling lava of Asphodel.

Loading times were never slow on other platforms, but especially when compared to the Nintendo Switch these new SSD-powered consoles make transitions between areas and runs overall feel a little zippier than before. These are small improvements that you might only notice if you've already sunk numerous hours into Hades on another platform, but they create a strong foundation for its debut on new hardware. Hades is the same brilliant rougelite that it was last year, but now with even more places to enjoy it than before. -- Alessandro Barbosa

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Hades Review – The Long, Hard Road Out of Hell (2024)

FAQs

Is Hades 1 good? ›

Hades is a roguelike action RPG developed and published by Supergiant Games. It set a new bar for roguelike games with amazing visuals, character development, and storyline. Hades does have a few minor issues that plague most roguelikes. But these don't impact the overall experience of an amazingly great game.

What is the point of the Hades game? ›

Hades is presented in an isometric view, with the player controlling Zagreus (center) as he fights his way out of the Underworld. The player controls Zagreus, the prince of the Underworld, who seeks to escape the realm to get away from his unloving father, Hades, and reach his mother Persephone in the mortal world.

What is the premise of Hades? ›

The story so far

On the surface, the plot of Hades is fairly straightforward: A teenage son (Zagreus, god of blood and prince of the Underworld) attempts to run away from home in order to liberate himself from an emotionally cold and distant father (Hades, god of the dead and ruler of…well, Hades).

Is Hades considered a hard game? ›

Hades' highest difficulty is so tough that top players say a single attempt takes at least 85 hours to pull off.

How many hours should it take to beat Hades? ›

When focusing on the main objectives, Hades is about 23 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 95 Hours to obtain 100% completion.

Is Hades noob friendly? ›

The control scheme of Hades is intuitive but requires players to have great hand-eye coordination to maximize their damage output (and defensive maneuvers). A beginner's first run through Hades is likely to end early, so take that opportunity to get a feel for how Zagreus moves and attacks.

What is the Hades game controversy? ›

The controversy surrounding Chaos' new design in Hades 2 primarily involves this version of Chaos not only appearing to be more human but also more attractive. To make things doubly divisive, Hades 2's Chaos appears more feminine as well, which contradicts the genderless being they used to be in the first game.

Is Hades a endless game? ›

The game was written in such a way that you carry on fighting at the end for as long as you like past the true ending, and it still feeds you the occasional bit of new conversation for a while as you re-encounter characters.

Does Hades game get easier? ›

Over time, as you start learning enemy patterns and the best way to defeat bosses, it will be more likely to get to the end, and beyond.

Is Hades evil in Hades? ›

As much as Hollywood portrayals like to suggest, Hades is never the villain in any Greek myth. On the contrary, Hades assists heroes when they come to him for aid. For one of his Twelve Labours, Hercules comes to take Cerberus, Hades' three-headed watchdog, to the land of the living.

What lesson does Hades teach? ›

Hades teaches us acceptance of death as part of life and, even more important, he teaches us the need, in Socrates' words, to 'practice death' daily.

Is Hades in the Bible? ›

The word "Hades" appears in Jesus' promise to Peter: "And I tell you that you are Peter, and on this rock I will build my church, and the gates of Hades will not overcome it." and in the warning to Capernaum: "And you, Capernaum, will you be lifted to the heavens? No, you will go down to Hades."

Is it worth it to play Hades? ›

Yeah, pretty much. There is a lot to discover in terms of both gameplay, and story, once you have beaten the base game once. There are plenty of weapon aspects, which add variety to the game, and need to be unlocked and then upgraded using resources gathered through multiple runs.

Is Hades actually fun? ›

Overall, though, Hades is an addictive action RPG with a tight gameplay loop, a unique approach to storytelling for its genre, and plenty of reasons to keep coming back.

What's so great about Hades? ›

What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.

How many hours is Hades game? ›

If you're sticking to the core of the game, you can expect to spend about 22 hours playing Hades. While this will allow you to complete all the main objectives of the game, it doesn't take into account any of the side content or extras you may want to engage with.

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